Things have been busy at work and home lately, but I’ve manged to dig into a few interesting things, such as weak referencing in 3DSmax to solve the file referencing issue. This was quite a fun task, and with the help of some great documentation from Paul Neale. I was able to expand it into the Meta Rigging tool set, I’m building at work. Having a real passion for rigging and expanding those skills, I loved this new adventure.
A few dynamic batch files later, a few parsers, and things seem to be working nicely.
Not as clean as I’d like, but like all passes at a task, there is always ways you’d improve it afterwards.