Rigging

Games Rigging

TailTowns

In this project I created the low poly models of the characters, and created a  custom rigging system so they can share animations, support character customizations and a powerful, diverse character clothing system.

Rabbit
Mouse
Fox
Chipmunk
Raccoon

 

Personal

Here is a screenshot of a video to come, explaining the various set ups the below character rig has incorporated into it. The rig is a bit more involved for a games engine, but was designed for cinematic or TV in mind. The rig includes bendy limbs, squash and stretch, twist  and a blend shape driven facial animation setup.

RigDemo