About

Hey, thanks for checking out my site. At a glance, I am a technical artist that currently resides in Toronto, Ontario. I started out as a classical animator from Sheridan College, that really found my stride when I took a 3D course  at Seneca College and discovered rigging and programming.

Being an avid gamer, and someone that enjoys trouble shooting. I became very interested  in game development, especially the technical challenges of the art pipeline. I specialize in working with characters and character pipelines, as well as shaders and creating user friendly pipeline tools for the artists.

I enjoy working with a team of talented and motivated people. I take every opportunity to learn from those around me and share what I have learned in return. I take feedback well and enjoy finding creative, efficient, and effective solutions to complex problems.

I believe that I would be a great asset to any company. Thank you for taking to time to look at my work and for considering me to be part of your team. Feel free to contact me by phone or email.